Stacie Plassche - Art Director / Designer / 3D / AI / XR
I’m an Art Director, 3D Artist, and Designer focused on immersive experiences, real-time rendering, and emerging creative technology.
My foundation is in fine art, film, and photography, and that background continues to guide how I think about visual storytelling through composition, light, materiality, and rhythm. I started my career in 3D lighting and look development, eventually moving into lead roles and art direction across both 2D and 3D. That technical grounding still informs how I work today, allowing me to guide visual direction while staying close to craft and execution.
Recently, I’ve been leading and contributing to immersive and real-time projects across interactive platforms, while also developing hybrid workflows that combine traditional VFX with AI. I work daily with AI-assisted pipelines and helped build an internal artist tool focused on improving quality and streamlining collaboration across larger teams.
I’m a maker and problem solver working across systems, experiences, and emerging creative tools.
More of my directing work can be viewed on www.sparrowstudio.tv
Studios
A52 / Elastic
Blink.fx
Brand New School
Buck
Carbon VXF
Cline Davis & Mann
Curious Pictures
Fantasy
Gravity (formerly Rhino.fx)
Hornet
Method Design / Method Studios
The Mill
National Television
Prologue
Stardust
Superfad
SKILLS
Maya
C4D
Redshift
V-ray
Arnold
Substance Painter
Mari
Mudbox
Nuke
After Effects
Photoshop
Adobe Creative Studio
Unreal Engine